// Copyright 2008 Dolphin Emulator Project
// Licensed under GPLv2+
// Refer to the license.txt file included.

#pragma once

#include <string>

struct Statistics
{
  int numPixelShadersCreated;
  int numPixelShadersAlive;
  int numVertexShadersCreated;
  int numVertexShadersAlive;

  int numTexturesCreated;
  int numTexturesUploaded;
  int numTexturesAlive;

  int numVertexLoaders;

  float proj_0, proj_1, proj_2, proj_3, proj_4, proj_5;
  float gproj_0, gproj_1, gproj_2, gproj_3, gproj_4, gproj_5;
  float gproj_6, gproj_7, gproj_8, gproj_9, gproj_10, gproj_11, gproj_12, gproj_13, gproj_14,
      gproj_15;

  float g2proj_0, g2proj_1, g2proj_2, g2proj_3, g2proj_4, g2proj_5;
  float g2proj_6, g2proj_7, g2proj_8, g2proj_9, g2proj_10, g2proj_11, g2proj_12, g2proj_13,
      g2proj_14, g2proj_15;

  struct ThisFrame
  {
    int numBPLoads;
    int numCPLoads;
    int numXFLoads;

    int numBPLoadsInDL;
    int numCPLoadsInDL;
    int numXFLoadsInDL;

    int numPrims;
    int numDLPrims;
    int numShaderChanges;

    int numPrimitiveJoins;
    int numDrawCalls;

    int numDListsCalled;

    int bytesVertexStreamed;
    int bytesIndexStreamed;
    int bytesUniformStreamed;

    int numTrianglesClipped;
    int numTrianglesIn;
    int numTrianglesRejected;
    int numTrianglesCulled;
    int numDrawnObjects;
    int rasterizedPixels;
    int numTrianglesDrawn;
    int numVerticesLoaded;
    int tevPixelsIn;
    int tevPixelsOut;
  };
  ThisFrame thisFrame;
  void ResetFrame();
  static void SwapDL();
  static void Display();
  static void DisplayProj();
};

extern Statistics stats;

#define STATISTICS

#ifdef STATISTICS
#define INCSTAT(a) (a)++;
#define DECSTAT(a) (a)--;
#define ADDSTAT(a, b) (a) += (b);
#define SETSTAT(a, x) (a) = (int)(x);
#define SETSTAT_UINT(a, x) (a) = (u32)(x);
#define SETSTAT_FT(a, x) (a) = (float)(x);
#else
#define INCSTAT(a) ;
#define ADDSTAT(a, b) ;
#define SETSTAT(a, x) ;
#endif
